Video duration: 150 seconds
Global video hits: 32599
MIT 6.189 Project. This is a short demo of the Blue-Steel Ray Tracer running on a PLAYSATION3 Cell processor. It was demonstrated at the course competition on February 1 2007. For more information, visit the course webpage http://cag.csail.mit .edu/ps3/.
Video duration: 298 seconds
Global video hits: 9721
Comparing the performance of a ray tracer written in LSL rendering a scene in Second Life when running first on the Mono and then the LSL2 virtual machines. When running on Mono the scene is rendered in 1/4 of the time.
Video duration: 38 seconds
Global video hits: 6525
This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces.
Video duration: 62 seconds
Global video hits: 2924
I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move around interactively.
The ray tracer itself is about 150 lines of GLSL code. Who ever said OpenGL Didn't support ray tracing?
Hardware: GeForce 8600
Video duration: 120 seconds
Global video hits: 2963
A proof-of-technology visual demonstration of the graphics power of the Cell Broadband Engine for realistic real-time animation on the Playstation 3 or QS21 platforms.
http://www.alphaw orks.ibm.com/tech/ir t
(this is just to share, this vid isnt mine)