Video duration: 368 seconds
Global video hits: 80959
Application of Augmented Reality in Architecture and Urban Space - Architecture thesis project in Ecole Spéciale d'Architecture Paris Oct 2005 by Quck Zhong Yi, with help from Alexandre Pachiaudi (Pico), Anny Galanou, Gaetan Kohler, Nicolas Trouillard, and Leila.
Video duration: 106 seconds
Global video hits: 116091
Gizmondo Augmented Reailty Game - Catapult. Please not this was never released it was in development when Gizmondo went under. There is no sound on this clip.
Video duration: 161 seconds
Global video hits: 52873
High T3ch already talked about Augmented Reality. This time its about Kung FU ! It allows a full body interatction via camera sensors making the game more fun for the player.
Video duration: 228 seconds
Global video hits: 60970
Created by Pablo Valbuena, it mixes, according to him, a "volumetric base that serves as support for a second level, a virtual projected layer that allows controlling the transformation and sequentiality of space-time."
Video duration: 98 seconds
Global video hits: 63109
Physics is the best way in my opinion to prove that a real-time 3D tracking is indeed correct. This video is old stuff actually, you may notice there are no virtual shadows on this one (there are some on other videos) so something is missing but the result is still quite cool, isn't it ?
Video duration: 44 seconds
Global video hits: 8799
A simple Augmented Reality demo using our real-time SLAM system with automatic relocalisation. Oxford University.
See the website for more details
http://www.robots .ox.ac.uk/~bpw/resea rch.htm
Video duration: 86 seconds
Global video hits: 143955
It uses the same set-up that that video of Demo 2004 that-took-the-Intern et-by-storm-some-mon ths-ago-and-it-reall y-made-some-servers- crash-down-yes-it's- true! Here it shows you could move a building ! A funny side-effect of the tracking at the end, you can hit the real table and make the virtual car shake.
Video duration: 183 seconds
Global video hits: 21576
This demo shows the use of Second Life as a platform for Augmented Reality. With our modified Second Life client, avatars and other Second Life graphicss can be superimposed perspectively correct on a live video stream and in real-time. For more information please visit http://arsecondlife. gvu.gatech.edu
Video duration: 104 seconds
Global video hits: 10492
Demo of our game engine implemented for the Studierstube Augmented Reality environment within the "Virtual and Augmented Reality" lab course at the Vienna University of Technology.
Video duration: 29 seconds
Global video hits: 2287
Augmeted Reality for the promotion of a virtual product. The banchmark is made between a real and a virtual object. The Rendering Engine supports realtime HDRI Illumination and Soft Shadows